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MAX
Sneak Peek Shows New Export Capability from Adobe Flash Professional
CS5 Beta
At
Adobe MAX, the company's worldwide developer conference held in
Los Angeles, Adobe Systems Incorporated announced that AdobeR Flash
Professional CS5 will enable developers to create rich, interactive
applications for the iPhone and iPod Touch. A public beta of Flash
Professional CS5 is expected to be available later this year. In
a sneak peek, during the MAX keynote presentation, Adobe demonstrated
how developers can utilise Flash Professional CS5 to export applications
for the iPhone, leveraging the same source code used to deliver
applications across desktops and devices for Flash Platform runtimes
¡V Adobe AIR and Flash Player 10. The new functionality opens iPhone
development to millions of designers and developers who currently
use Adobe¡¦s popular Flash authoring tools.
Adobe also showcased a series of new iPhone applications built using
a beta version of Flash Professional CS5. Developers that created
iPhone applications with the beta include BlueSkyNorth, Bowler Hat
Games, Breakdesign, FlashGameLicense, Muchosmedia, PushButton Labs,
South Park Digital Studios and others. Adobe also announced that
a number of additional applications are being submitted to the App
Store including an iPhone application for Adobe¡¦s Web conferencing
solution, Adobe AcrobatR Connect? Pro. Several of these new applications
are currently available for iPhone users to download within the
Apple App Store. For more information, visit http://www.adobe.com/go/iphone.
Adobe Flash Platform technologies open new opportunities for designers
and developers by making it easy to target multiple operating systems
and devices with the same application code base. In addition to
helping developers deliver applications for the iPhone, Flash Professional
CS5 is expected to include a new text engine for creative freedom
and control with text, enhanced capabilities for team collaboration
on projects, prebuilt code snippets for rapidly adding interactivity,
as well as integration with Adobe Flash Builder for advanced ActionScript
editing. For more information on Flash Professional CS5, visit http://www.adobe.com/go/flashprobeta.
Adobe also unveiled Flash Player 10.1, which provides a consistent
runtime across screens, and is supported by close to 50 participants
in the Open Screen Project, an industry-wide initiative to enable
consumers to engage with rich Internet experiences seamlessly across
any device. Flash Player 10.1 support is expected to be available
for a series of mobile platforms including Google Android, Blackberry,
Symbian, Palm webOS and Windows Mobile.(See separate press release)
The Apple iPhone SDK licence terms do not allow runtime interpreted
code, so Adobe is not able to deliver Flash Player in Safari on
the iPhone without support from Apple. Applications for the iPhone
built with Adobe Flash Professional CS5 do not include any runtime
interpreted code.
About
Adobe Flash Platform
The Adobe Flash Platform is the leading Web design and development
platform for creating expressive applications, content and video
that run consistently across operating systems and devices and reach
over 98% of internet-enabled desktops. Flash Player 10 was installed
on more than 93 percent of computers in just the first ten months
since its release. According to comScore Media Metrix, approximately
75 percent of online videos viewed worldwide are delivered using
Adobe Flash technology, making it the No. 1 format for video on
the Web. Major broadcasters and media companies including Disney.com,
MLB.com and DIRECTV rely on the Adobe Flash Platform for delivering
video on the Web and the platform powers social network sites such
as YouTube and MySpace. For more information about the Adobe Flash
Platform visit http://www.adobe.com/flashplatform.
Kevin Lynch, chief technology officer at Adobe
¡§The engineering teams at Adobe have succeeded in bringing the latest
Flash technology to the iPhone, opening the way for the Flash community
to deploy to the App Store. When Apple is ready to bring the full
Web browsing experience to iPhone users, we'll be ready to bring
Flash Player to Safari.¡¨
John Loiacono, senior vice president of Adobe Creative Solutions
¡§Adobe Creative Suite is essential for designers and developers
worldwide, and touches virtually all the content and applications
that enable products, brands and ideas to stand out above the clutter.
This is a breakthrough for Flash customers who can now leverage
their existing content and expertise to target the iPhone, along
with other Flash-supported devices.¡¨
Chris Petty, communications director of BlueskyNorth
¡§BlueskyNorth operates around a philosophy that is focused on excellence
in design and ease of use when creating award-winning applications.
With the new ability to create applications for iPhone in the Flash
Professional CS5 beta we can stay true to our focus while easily
extending our content to the iPhone.¡¨
Josh Tynjala, founder of Bowler Hat Games
¡§With the ability to create applications for iPhone in the Flash
Professional CS5 beta, I don¡¦t need to learn a new programming language
or the plethora of development tools that inevitably come with it.
Instead, I¡¦m able to spend more time exploring ways to make my games
like Chroma Circuit more fun on mobile devices like the iPhone and
increase my business revenue.¡¨
Stefan Wessels, Co-Founder of Breakdesign
¡§Porting our existing Flash Lite games and creating new casual games
for iPhone with Flash technology is a great advantage for us! For
the first time, a small team can do mobile games for multiple platforms
without re-coding from scratch.¡¨
Adam
Schroeder, co-founder of FlashGameLicense.com
¡§There is a lucrative market for Flash Web games, and the new ability
to use Flash Professional CS5 enables developers to leverage existing
code base the way we recently were involved with on Red Hood, a
game developed by DifferenceGames. Flash is the best platform for
casual gaming content and with this new development we see a huge
opportunity for developers.¡¨
Stefan Richter, founder of Muchosmedia
¡§We are extremely excited about being able to leverage our existing
Flash skills for iPhone development to build rich and engaging multi-user
applications. By developing directly in Actionscript 3 and exporting
for iPhone and iPod Touch, we can take our popular Just Letters
Game to a whole new platform and audience.¡¨
Ben Garney, senior Flash Platform developer, PushButton Labs
¡§Building Trading Stuff In Outer Space for iPhone with the Flash
Professional CS5 beta was a great experience. The tools were very
easy to get into - we were deploying content to the iPhone within
minutes. Adobe is serious about bringing Flash technology to the
iPhone, and we are very excited about how these new capabilities
will mature.¡¨
View iPhone apps developed with Flash Pro CS5 in action: http://www.adobe.com/go/iphone
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